PREVIOUS   NEXT   CONTENTS   SUMMARY   ISSUE   HOME 

List of Figures

Figure 1: The origins of virtual archaeology

Figure 2: (video) An animated 3D computer model of hypothetical excavations of a 3D archaeological assemblage, or 'site', presented at CAA in 1990 was the first example of applying solid modelling technology as 'virtual archaeology'

Figure 3: The spirit of virtual archaeology renders explicit the dynamic relationship between archaeological practice and technology

Figure 4: An interactive example of an RTI from the Re-Reading the British Memorial Project

Figure 5: Materialisation: the AMF file format encapsulates key elements of an archaeological context record, making possible a closer alignment between virtual and physical worlds


 PREVIOUS   NEXT   CONTENTS   SUMMARY   ISSUE   HOME 

Internet Archaeology is an open access journal. Except where otherwise noted, content from this work may be used under the terms of the Creative Commons Attribution 3.0 (CC BY) Unported licence, which permits unrestricted use, distribution, and reproduction in any medium, provided that attribution to the author(s), the title of the work, the Internet Archaeology journal and the relevant URL/DOI are given.

University of York legal statements