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Appropriate Levels of Detail in 3-D Visualisation: the House of the Surgeon, Pompeii

P.S. Murgatroyd

Visual and Spatial Technology Centre (Institute of Archaeology and Antiquity), University of Birmingham, Edgbaston, Birmingham B15 2TT. Email: psm703@bham.ac.uk

Cite this as: P.S.Murgatroyd 2008 'Appropriate Levels of Detail in 3-D Visualisation: the House of the Surgeon, Pompeii', Internet Archaeology 23. https://doi.org/10.11141/ia.23.3

Summary

The use of three-dimensional computer models in archaeological projects is a relatively new but rapidly growing area, both as a means of presenting research to the public and also as an aid to interpretation. This work uses the House of the Surgeon in Pompeii as a case study and seeks to illustrate the most effective ways to display information to a range of audiences. In using the flexibility of computer modelling techniques it seeks to show that the levels of detail in a 3-D computer model can be tailored to individual circumstances to produce the most effective result.

Photo/Model mix of the front of the House of the Surgeon

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Last updated: Tues Feb 5 2008