Aarseth, E. 1997 Cybertext: perspectives on ergodic literature, Baltimore, MD: Johns Hopkins University Press.
Aristotle 1994 Metaphysics: Books 7 and 8, Translated by David Bostock. Oxford: Clarendon Press.
Backe, H.J. 2012 'Narrative rules? Story logic and the structures of games'. Literary and Linguistic Computing 27(3), 243–60. https://doi.org/10.1093/llc/fqs035
Barthes, R. 1978 'Introduction to the structural analysis of narratives' in B. Roland and S. Heath Image-Music-Text, London: Macmillan, 79-124.
Bateman, J. 2000 'Immediate realities: an anthropology of computer visualisation in archaeology', Internet Archaeology 8. https://doi.org/10.11141/ia.8.6
Bembeneck, E.J. 2013 The Princess is in Another Castle: Multi-linear Stories in Oral Epic and Video Games, Unpublished Doctoral dissertation: University of Malta.
Bounie, D., Eang, B., Sirbu, M. and Waelbroeck, P. 2013 'Superstars and outsiders in online markets: an empirical analysis of electronic books', Electronic Commerce Research and Applications 12(1), 52-59. https://doi.org/10.1016/j.elerap.2012.11.004
Carr, D. 1986 Time, Narrative, and History, Bloomington: Indiana University Press.
Carroll, N. 1985 'The specificity of media in the arts', Journal of Aesthetic Education 19(4), 5-20. https://doi.org/10.2307/3332295
Caulton, T. 1998 Hands-on Exhibitions: managing interactive museums and science centres, Routledge: London. https://doi.org/10.4324/9780203271513
Copplestone, T. and Botham L. 2014 Buried. http://www.taracopplestone.co.uk/buriedindex.html [Last accessed: 28 May 2016].
Copplestone, T., Hall J., Filippova N. and Miller, M. 2015 Clifford's Tower: Voices. http://www.taracopplestone.co.uk/voicesindex.html [Last accessed: 28 May 2016].
Costikyan, G. 2007 'Games, storytelling, and breaking the string' in P. Harrigan and N. Wardrip-Fruin, Second Person: Roleplaying and Story in Playable Media, Massachusetts: The MIT Press. 5-14.
Csikszentmihalyi, M. and Csikszentmihalyi, I.S. 1992 Optimal Experience: Psychological studies of flow in consciousness, Cambridge: Cambridge University Press.
Csikszentmihalyi, M., Larson, R. and Prescott, S. 1977 'The ecology of adolescent activity and experience', Journal of Youth and Adolescence 6(3), 281-94. https://doi.org/10.1007/BF02138940
Dovey, J. and Kennedy, H.W. 2006 Game Cultures: Computer Games As New Media: Computer Games as New Media, New York: McGraw-Hill Education.
Falk, J.H. and Dierking, L.D. 2000 Learning from Museums: Visitor experiences and the making of meaning, Walnut Creek: Altamira Press.
Gibson, J.J. 2014 'The theory of affordances' in J.J. Gieseking, W. Mangold, C. Katz, S. Low and S. Saegert (eds) The People, Place, and Space Reader, New York: Routledge. 56-60.
Hall, S. 1980 'Encoding/decoding' in S. Hall (ed) Culture, Media, Language. Working papers in cultural studies, 1972–79. London: Unwin Hyman (Publishers) Ltd. 117-127.
Hayles, N.K. 2008 How we Became Posthuman: Virtual bodies in cybernetics, literature, and informatics, Chicago: University of Chicago Press.
Hodder, I. and Hutson, S. 2003 Reading the Past: Current Approaches to Interpretation in Archaeology, Third Edition, Cambridge: Cambridge University Press.
Holtorf, C. 2000-2008 Monumental Past: The Life-histories of Megalithic Monuments in Mecklenburg-Vorpommern (Germany), Electronic monograph. University of Toronto: Centre for Instructional Technology Development. http://hdl.handle.net/1807/245
Howard, G., Pratty, J. and Stapleton, M. 2005 'Storymaker: user-generated content - worthy or worthwhile?' in J. Trant and D. Bearman (eds) Museums and the Web 2005: Proceedings, Toronto: Archives. Museum Informatics.
Jenkins, H. 2006 Convergence Culture: Where old and new media collide, New York: New York University Press.
Kalay, Y.E., Kvan, T. and Affleck, J. 2008 New Heritage: New Media and Cultural Heritage, New York: Routledge.
King, G. and Krzywinska, T. 2006. Tomb Raiders and Space Invaders: Videogame forms and contexts, London: IB Tauris.
Landow, G.P. 2006 Hypertext 3.0: Critical theory and new media in an era of globalization, Baltimore: JHU Press.
Louchart, S. and Aylett, R. 2004 'Narrative theory and emergent interactive narrative', International Journal of Continuing Engineering Education and Life Long Learning 14(6), 506-18. https://doi.org/10.1504/IJCEELL.2004.006017
McLuhan, M. 2006 'The medium is the message' in M.G. Durham and D.M. Kellner (eds) Media and cultural studies: Keyworks, Oxford: Blackwell Publishing. 107-16.
MOMU 2016 Moesgård Museum Online. http://www.moesgaardmuseum.dk/en/ [Last accessed: 3 February 2016].
Murray, J.H. 1997 Hamlet on the Holodeck: The future of narrative in cyberspace, New York: Simon and Schuster.
Nolan, S. 2003 'Journalism online: the search for narrative form in a multilinear world' in Proceedings from the Melbourne Digital Arts and Culture Conference: Fine Art Forum E-zine, 1-6. http://citeseerx.ist.psu.edu/viewdoc/versions?doi=10.1.1.525.2857
Otto, T. 2014 'Imagining possible futures – designing possible pasts'. Paper delivered Ethnographies of the Possible conference, 10-11 April 2014, Aarhus, Denmark. https://kadk.dk/sites/default/files/design_anthro_working_papers_semiar_1_collected_reduced.pdf
Parry, R. 2007 Recoding the museum: Digital heritage and the technologies of change, New York: Routledge.
Parry, R. (ed) 2013 Museums in a Digital Age, New York: Routledge.
Pinchbeck, D. 2007 'Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds', Proceedings of DiGRA 2007: Situated Play, 8-14. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.190.2966&rank=1
Rollings, A. and Morris, D. 2000 Game Architecture and Design, Scottsdale: Coriolis Group Books.
Roussou, M. 2015 'Make believe design and consulting. Making the past relevant to visitors through personalized storytelling on mobiles', Challenge the Past, Gothenburg: University of Gothenburg. https://gupea.ub.gu.se/bitstream/2077/38407/6/gupea_2077_38407_6.pdf
Ryan, M.L. 2006 Avatars of Story, Minneapolis: University of Minnesota Press.
Smith, R.C. 2013 'Designing heritage for a digital culture' in W. Gunn, T. Otto and R.C. Smith (eds) Design Anthropology: Theory and Practice, New York: Bloomsbury. 117-139.
Tilden, F. 1957 Interpreting Our Heritage, Chapel Hill: University of North Carolina Press.
Toolan, M. 2001 Narrative: a critical linguistic introduction, Second Edition, New York: Routledge.
Verdenius, W.J. 1972 Mimesis: Plato's doctrine of artistic imitation and its meaning to us (Vol. 3), Utrecht: Brill Archive.
Warren, G. and Bateman J. 1997 'Seascapes: navigating the coastal Mesolithic of Western Scotland', Assemblage 1997(2). https://archaeologydataservice.ac.uk/archives/view/assemblage/html/2/2war1.html
White, H. 1984 'The question of narrative in contemporary historical theory', History and Theory 23(1), 1-33. https://doi.org/10.2307/2504969
Internet Archaeology is an open access journal based in the Department of Archaeology, University of York. Except where otherwise noted, content from this work may be used under the terms of the Creative Commons Attribution 3.0 (CC BY) Unported licence, which permits unrestricted use, distribution, and reproduction in any medium, provided that attribution to the author(s), the title of the work, the Internet Archaeology journal and the relevant URL/DOI are given.
Internet Archaeology content is preserved for the long term with the Archaeology Data Service. Help sustain and support open access publication by donating to our Open Access Archaeology Fund.