[Internet Archaeology]

Issue 20

Internet Archaeology is the premier international e-journal for archaeology and has been publishing on the web since 1996. All content is peer-reviewed. Internet Archaeology is available via subscription for both individuals and institutions. If you (or your institution) already subscribe to content in this issue, just select the Access link to view your chosen article.

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You may subscribe to articles individually or purchase access to the whole volume (issues 20-21).

Editorial
Judith Winters
Submitted: July 2007; Published: July 2007
Words: 594 (7KB)
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Joining the Dots: Continuous Survey, Routine Practice and the Interpretation of a Cypriot Landscape
Michael Given, Hugh Corley and Luke Sollars
Submitted: May 2006; Published: July 2007
Words: 49982 (517 KB); Images: 53 (13.5MB); Panoramas: 6 (5.4MB);Database; Interactive mapping (GIS); Digital archive
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The palaeochannel record in the Trent Valley UK: contributions towards cultural heritage management
Steve Baker
Submitted: May 2006; Published: April 2007
Words: 11997 (115 KB); Images: 12 (4.4 MB); Interactive mapping (GIS)
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Humans, Other Animals and Disease: a comparative approach towards the development of a standardised recording protocol for animal palaeopathology
Stephanie Vann and Richard Thomas
Submitted: August 2006; Published: November 2006
Words: 11568 (104 KB); Images: 4 (706 KB); PDFs: 4 (82 KB)
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Archaeological Vector Graphics and SVG: A case study from Cricklade
Holly Wright
Submitted: March 2006; Published: July 2006
Words: 16232 (134 KB); Images: 15 (1.5 MB); Interactive image (SVG)
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Predictive Modelling and Time: An Experiment in Temporal Archaeological Predictive Models
David Ebert
Submitted: November 2005; Published: August 2006
Words: 8646 (69KB); Images: 26 (3.2MB)
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Reviews

The Architecture of Mud and Qudad (DVDs)
Enrico Fodde
"...should be in the shelves of every conservation library..."
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Barrow Hill: Curse of the Ancient Circle (PC Game)
Michael Charno
"...a fun, challenging game that maintained a good archaeological back story throughout"
Full text

Recommended citation

Cite both the individual and Internet Archaeology as in the following format:

Wright H. 2006 Archaeological Vector Graphics and SVG: A case study from Cricklade. Internet Archaeology 20. http://intarch.ac.uk/journal/issue20/wright_index.html
For individual sections:
Wright H. 2006 Archaeological Vector Graphics and SVG: A case study from Cricklade. Internet Archaeology 20. 3.2 The development of SVG http://intarch.ac.uk/journal/issue20/1/3.2.html

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Last updated by Judith Winters
Tuesday, 08 April 2008
Cite: http://intarch.ac.uk/journal/issue20/index.html for this page